[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: Vectors
- From: lhf (Luiz Henrique de Figueiredo)
- Date: Mon, 22 Jun 1998 14:28:41 -0300
>From Nick.Trout@psygnosis.co.uk Mon Jun 22 14:24:50 1998
>
>Hi I'm attempting to add a 3D vector class to Lua and I wondered if anyone
>had any thoughts on the matter. What would be the most efficient manner?
>(ie. fastest).
Lua is fast, but the fastest way is to write it in C.
>Can I use tags to overload the arithmetic operators. eg.
>vec3= vec1 + vec2 ?
yes, that would be the most elegant way.
>Be something like: struct _vector3 { float x,y,z; };
do you want to operate on C structs or on Lua tables?
--lhf