[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: (lua31) lua2c - c2lua overflow problems...
- From: David Jeske <jeske@...>
- Date: Sun, 28 Jun 1998 16:28:26 -0700
Here is a trace of possibly useful information:
The top level C code does:
lua_beginblock();
lua_dofile("init.lua");
lua_endblock();
In the lua code, there are nested dofile()s.
Then, there is a call to this function:
-- default object type..
function hz_register_objtype(name, obj)
if (obj ~= nil) then
obj.parent = world_object;
if (object_types[name] ~= nil) then
print("Object type [".. name .."] exists,
redifining.");
else
print("Object type [".. name .."] defined.");
end;
object_types[name] = obj;
srvobj_types[name] = obj;
C_sprite_addtype(name,obj);
end;
end
Which calls 'C_sprite_addtype'. C_sprite_addtype is a registered C
function. Inside that, it calls back into lua doing 'next' calls to walk
lua tables. That's where it says it is having trouble. There are
lua_beginblock()/endblock() pairs in C_sprite_addtype().
Here is the log with stack traces:
-----------------------------------
init_map
Starting Lua [lua\init.lua]
dofile(lua\util.lua)
Util.lua!!!
error in _old_dofile()!
[init.lua]: loading objects
dofile(lua\game.lua)
error in _old_dofile()!
dofile(lua\init_map.lua)
error in _old_dofile()!
dofile(lua\objects.lua)
dofile(lua\visrep.lua)
error in _old_dofile()!
dofile(lua\obj_tnk.lua)
Object type [mainship] defined.
**** LUA ERROR **** 'Lua2C - C2Lua overflow'
Active Stack:
function next [in file (C)]
function C_sprite_addtype [in file (C)]
function hz_register_objtype at line 18 [in file lua\objects.lua]
main of lua\obj_tnk.lua at line 297
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\objects.lua at line 38
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\init.lua at line 324
****
**** LUA ERROR **** 'error calling next() builtin Lua function'
Active Stack:
function C_sprite_addtype [in file (C)]
function hz_register_objtype at line 18 [in file lua\objects.lua]
main of lua\obj_tnk.lua at line 297
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\objects.lua at line 38
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\init.lua at line 324
****
dofile(lua\obj_bse.lua)
Object type [Base] defined.
**** LUA ERROR **** 'Lua2C - C2Lua overflow'
Active Stack:
function next [in file (C)]
function C_sprite_addtype [in file (C)]
function hz_register_objtype at line 18 [in file lua\objects.lua]
main of lua\obj_bse.lua at line 32
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\objects.lua at line 39
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\init.lua at line 324
****
**** LUA ERROR **** 'error calling next() builtin Lua function'
Active Stack:
function C_sprite_addtype [in file (C)]
function hz_register_objtype at line 18 [in file lua\objects.lua]
main of lua\obj_bse.lua at line 32
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\objects.lua at line 39
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\init.lua at line 324
****
dofile(lua\obj_flg.lua)
Object type [flag] defined.
**** LUA ERROR **** 'Lua2C - C2Lua overflow'
Active Stack:
function C_sprite_addtype [in file (C)]
function hz_register_objtype at line 18 [in file lua\objects.lua]
main of lua\obj_flg.lua at line 50
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\objects.lua at line 41
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\init.lua at line 324
****
dofile(lua\obj_expl.lua)
Object type [explosion] defined.
**** LUA ERROR **** 'Lua2C - C2Lua overflow'
Active Stack:
function C_sprite_addtype [in file (C)]
function hz_register_objtype at line 18 [in file lua\objects.lua]
main of lua\obj_expl.lua at line 63
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\objects.lua at line 42
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\init.lua at line 324
****
dofile(lua\obj_proj.lua)
Object type [bullet] defined.
**** LUA ERROR **** 'Lua2C - C2Lua overflow'
Active Stack:
function C_sprite_addtype [in file (C)]
function hz_register_objtype at line 18 [in file lua\objects.lua]
main of lua\obj_proj.lua at line 27
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\objects.lua at line 43
function _old_dofile [in file (C)]
function dofile at line 25 [in file lua\init.lua]
main of lua\init.lua at line 324
****
dofile(lua\initobj.lua)
error in _old_dofile()!
[init.lua]: loading complete
setup game sprites
table: 007A3C3C
0 entries.
table: 007A3C3C
0 entries.
setup_game() finished
--
David Jeske (N9LCA) + http://www.chat.net/~jeske/ + jeske@chat.net