[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: Multiple Scripts, Pausing, Threads, and Persistant Variables
- From: "Sean Middleditch" <sean.middleditch@...>
- Date: Tue, 21 Mar 2000 09:03:11 -0500
----- Original Message -----
From: Luiz Henrique de Figueiredo <lhf@tecgraf.puc-rio.br>
To: Multiple recipients of list <lua-l@tecgraf.puc-rio.br>
Sent: Tuesday, March 21, 2000 7:39 AM
Subject: Re: Multiple Scripts, Pausing, Threads, and Persistant Variables
> >From lua-l@tecgraf.puc-rio.br Mon Mar 20 22:43:09 2000
> >From: Dave Bollinger <DBollinger@compuserve.com>
> >
> > Second, you CAN do this with "plain" Lua if you're willing to suffer
> >some performance penalty. The setup is to store those scripts as text
and
> >then do the line-by-line code stepping yourself.
>
> There's also the line hook...
> --lhf
Hmm, I really don't want a performance degrade.... when a large player load
is on a server, it may need to run MANY scripts (like over 100) each game
loop.
What about my other idea, of having a script paused by a certain function
call, and having it resumed on the next loop? Is this feature available, or
am I going to have to hack it myself? ;-) (sorry , I haven't had much
chance to look over the code yet, else I'm sure I'd be asking more
intelligent questions by now...)
Sean Middleditch