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- Subject: A few questions
- From: Falko Poiker <fpoiker@...>
- Date: Tue, 6 Jun 2000 12:43:34 -0700
Hello all,
I have a few questions:
Is there a way to determine what kind of index is being used in a table?
The reason I ask is because, while converting a vector3 implemented as a
table from lua to my c program, I run into situations where the index could
be numerical or a letter. For example:
vector = {50, 50, 50}
would be converted to c using the line
lua_pushobject(table); lua_pushnumber(1); variable.x =
lua_getnumber(lua_rawgettable());
If I create a table in lua where (for the sake of example... I have more
compelling reasons why this would happen in my own code)
vector = {x=50,y=50,z=50}
then it would be converted to c using the line
lua_pushobject(table); lua_pushstring("x"); variable.x =
lua_getnumber(lua_rawgettable());
Is there a way to find out if an index is valid in a table? I tested the
above, and lua_getnumber returns 0.0 if there isn't anything at that index.
Is there something like lua_isindex() ?
In addition, does lua_endblock() flush the c2lua stack?
Thanks!
Falko
PS Thanks to lhf for helping me with my previous posts. Things are working
out really well.