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> But Lua 4.1 will not be "stackless"; that would compromise its neat
> integration with C.

Will it be internally stackless? Presumably the hard bit is making it stay
stackless when it calls C; not doing that would be forgiveable, and in the
common case (where a C program starts a Lua thread, which calls C routines,
but they do not themselves call back to Lua) the Lua part could still be
nicely stackless (with only one Lua "stack").

-- 
http://sc3d.org/rrt/
L'art des vers est de transformer en beautés les faiblesses (Aragon)