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In what ways is this better/different than tolua?

Thanks,

Pete Gardner
President, CEO
Helikon Technologies Inc.
http://www.helikon.com




> -----Original Message-----
> From: Lenny Palozzi [mailto:lenny.palozzi@home.com]
> Sent: Monday, February 12, 2001 10:19 AM
> To: Multiple recipients of list
> Subject: Luna, a small generic C++ template class
> 
> 
> Luna is a small generic C++ template class that binds your C++ 
> classes to Lua. Allowing you to write in Lua constructs like
> 
>   a = Account{100}
>   a:withdraw(50)
>   b = v:balance()
> 
> where Account is a C++ class registered as 'Account', withdraw and
> balance are member functions of that class registered as such.
> 
> * Just as C functions registered in Lua must have a signature of 
> "int (*)(lua_State*)", member functions of Account registered in 
> Lua must have a signature of "int(Account::*)(lua_State*)"
> 
> * Currently, only binding of member functions is supported. Access 
> to public primitive or user-defined types are not.
> 
> * The code is typesafe, errors are caught at compile time.
> 
> * Objects created are gc'd by Lua.
> 
> * The code consists of a small header file(3.6K) just over 100 lines.
> 
> * Very easy to use. Simply create an array of member functions to 
> bind and create an instance of the template class.
> 
> http://sophia.eyep.net/code/luna.tar.gz
> 
>  or
> 
> http://sophia.eyep.net/code/luna.h
> http://sophia.eyep.net/code/lunatest.cc
> http://sophia.eyep.net/code/lunatest.lua
> 
> Any feedback is appreciated.
> 
> Thanks,
> -Lenny
>