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- Subject: RE: Luna, a small generic C++ template class
- From: Pete Gardner <pete@...>
- Date: Mon, 12 Feb 2001 14:24:20 -0800
In what ways is this better/different than tolua?
Thanks,
Pete Gardner
President, CEO
Helikon Technologies Inc.
http://www.helikon.com
> -----Original Message-----
> From: Lenny Palozzi [mailto:lenny.palozzi@home.com]
> Sent: Monday, February 12, 2001 10:19 AM
> To: Multiple recipients of list
> Subject: Luna, a small generic C++ template class
>
>
> Luna is a small generic C++ template class that binds your C++
> classes to Lua. Allowing you to write in Lua constructs like
>
> a = Account{100}
> a:withdraw(50)
> b = v:balance()
>
> where Account is a C++ class registered as 'Account', withdraw and
> balance are member functions of that class registered as such.
>
> * Just as C functions registered in Lua must have a signature of
> "int (*)(lua_State*)", member functions of Account registered in
> Lua must have a signature of "int(Account::*)(lua_State*)"
>
> * Currently, only binding of member functions is supported. Access
> to public primitive or user-defined types are not.
>
> * The code is typesafe, errors are caught at compile time.
>
> * Objects created are gc'd by Lua.
>
> * The code consists of a small header file(3.6K) just over 100 lines.
>
> * Very easy to use. Simply create an array of member functions to
> bind and create an instance of the template class.
>
> http://sophia.eyep.net/code/luna.tar.gz
>
> or
>
> http://sophia.eyep.net/code/luna.h
> http://sophia.eyep.net/code/lunatest.cc
> http://sophia.eyep.net/code/lunatest.lua
>
> Any feedback is appreciated.
>
> Thanks,
> -Lenny
>