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- Subject: Re: lua in high performance apps
- From: "Steve Williams" <stevewilliams@...>
- Date: Tue, 17 Apr 2001 09:22:50 +1000
> > Has anyone here used lua in what might be a considered a long-running
> > high performance app?
> > For example, has anyone used lua for the AI of a real time strategy game
> > with lua programs controlling each of a hundred or more units, 30 times
> > a second?
>
> I had every intention to, but came to the conclusion that it isn't
practical
> without the support of an incremental garbage collector. The games that
Lua
> has been used in are non-real time from what I can tell.
Th AI in RTS games is not usually executed every frame. The AI is generally
updated every ten frames or so or spread out over a couple of frames. So
it's still real-time, but a slower form of real-time.
Steve 'Sly' Williams - Code Monkey - http://www.kromestudios.com