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- Subject: RE: tolua & typedef with pointers
- From: "Eric Ries" <eries@...>
- Date: Tue, 1 May 2001 18:11:39 -0400
I've got one that is written in Perl. I'm attaching it to this message in
case anybody is interested in taking a look. It does the following:
You give it a *.h or *.cpp file
It produces a *.tolua file
It runs toLua on that file to produce *.tolua.cpp
Hope this is of some use...
Eric
PS. I'm working on a whole C++ system for Lua that is derived from toLua and
lua++. It allows you to use Lua from behind a generic scripting engine
interface. That means that you could (in theory) write a program that could
work with multiple languages (and not just lua). I'll have more details
soon.
> -----Original Message-----
> From: owner-lua-l@tecgraf.puc-rio.br
> [mailto:owner-lua-l@tecgraf.puc-rio.br]On Behalf Of Nahuel Greco
> Sent: Tuesday, May 01, 2001 5:51 PM
> To: Multiple recipients of list
> Subject: tolua & typedef with pointers
>
>
> I want to automate the process to generate a tolua .pkg file from
> a C++ header.
> My question is the following.. will tolua in a next version handle things
> like this:
>
> typedef void ( * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
>
> ??
>
> I want to do, for example, some_script /usr/include/GL/gl.h >
> gl.pkg .. there
> is such script (im doing one in python but if is already done, why
> duplicate efforts? :).
>
>
> - Nahuel Greco Web Development - Open Source -
> - http://www.codelarvs.com.ar Game Programming - Research -
> - Freelance coding / sysadmin Networking. The answer is 42. -
>