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- Subject: Re: History of Lua aside... note about game usage!
- From: Alex Sandro Queiroz e Silva <asandro@...>
- Date: Wed, 16 May 2001 09:10:03 -0300 (GRNLNDST)
Hallo,
On Tue, 15 May 2001, Garth Dighton wrote:
> I myself am working on a roguelike (not really an Angband variant, but
> Angband-inspired) which is almost entirely written in Lua. So far, the
> only C portions are Line-of-sight, Pathfinding, and the actual display
> code.
I'm using Lua as a scripting language for a renderer I'm writing
(http://sourceforge.net/projects/virtuality/). I've chosen Lua because
it'll allow me to both describe the scenes, using the table constructs,
and write custom shaders just like RenderMan.
Currently I've coded just a few primitives (Sphere, Box, Torus,
Plane, Triangle, Cylinder) and I'm writing the code to support Lua
shaders.
--Alex asandro@lcg.dc.ufc.br Lab. de Computação Gráfica/UFC
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|"Minha força vem da solidão. Não tenho medo das chuvas tempestuosas nem das |
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| - Clarice Lispector |
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