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- Subject: Re: Lua 4.1 release on <insert date here>...
- From: Bret Mogilefsky <mogul@...>
- Date: Mon, 18 Jun 2001 19:43:14 -0700
On Sat, Jun 16, 2001 at 11:42:01PM -0000, Denis Lamarche wrote:
> >I don't doubt that a game engine such as David has described can do
> >everything it needs to using Lua callbacks for events.
>
> When you say callbacks, does that mean lua calling C functions (inside lua)?
> or using the tag methods?
Actually I meant C calling Lua functions. I'm not too up on what David was
doing, but I believe he had all of the logic for his world objects respond
to events such as getting hit, seeing things, etc. as well as a callback
per frame... Is this correct, David?
Bret
--
Bret Mogilefsky * Mgr. SCEA Developer Support * mogul@gelatinous.com