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Change the "setTimer(5.0, onTimer)" to be "setTimer(5.0, "onTimer")" then
you can load the function via lua_getglobal()

--
Charles Curley, Dynacs, Kennedy Space Center, Florida
charles.curley@ksc.nasa.gov, 321-867-6399

-----Original Message-----
From: "Björklund, Peter" [mailto:Peter.Bjorklund@dice.se]
Sent: Tuesday, September 04, 2001 5:56 AM
To: Multiple recipients of list
Subject: Get the function value

How do I get the function value from the stack?

-----------------------------------
Sample Lua code:

function onTimer()
        doStuff();
end

function onInit()
        -- This is a C function
        setTimer( 5.0, onTimer );
end

----------------------------------
C code:

static int setTimer(lua_State *L)
{
        if ( lua_isnumber( L, 1 ) )
                g_waitTime = lua_tonumber( L, 1 );

        // lua_typename( L, lua_type( L, 2 ) )
        // returns "function" which is what I want :)

        g_functionName = // How do I get this parameter?

        return 0;
}

Please help me out!

/Peter