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- Subject: RE: Parsing to byte code
- From: "Josh Jensen" <joshj@...>
- Date: Mon, 10 Sep 2001 09:32:55 -0700
4.1 Alpha is being shipped in the Xbox product, Amped: Freestyle
Snowboarding. I haven't found any bugs in it, if that's what you mean.
4.1 Alpha is WAY better than 4.0, and it works in a multithreaded
environment.
Josh
> -----Original Message-----
> From: Matt Holmes [mailto:kerion@bellatlantic.net]
> Sent: Monday, September 10, 2001 10:09 AM
> To: Multiple recipients of list
> Subject: Re: Parsing to byte code
>
>
> Thanks for the response :)
>
> My last question for a while (no, really, I promise) is: how
> stable is 4.1? I don't mind building Templar around 4.1, as
> long as its semi-stable and the API is not going to change
> drastically between now and 4.1 release.
>
> Matt
>
> ----- Original Message -----
> From: "Luiz Henrique de Figueiredo" <lhf@tecgraf.puc-rio.br>
> To: "Multiple recipients of list" <lua-l@tecgraf.puc-rio.br>
> Sent: Monday, September 10, 2001 11:53 AM
> Subject: Re: Parsing to byte code
>
>
> > >In my MUD engine, when a script file is loaded, I would like to
> "pre-parse"
> > >it to byte code, before the engine it self ever attempts to run it.
> >
> > With Lua 4.1, use lua_loadfile instead of lua_dofile.
> > With Lua 4.0, write your scripts as "return function () XXX end",
> > where
> XXX
> > is your original script, run dofile on this and get return value.
> >
> > If you want to save pre-compiled scripts, use dump in 4.1 (see
> src/luac/dumplib).
> > --lhf
> >
>
>