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- Subject: Re: request for barebone MSVC++ host application
- From: paul@...
- Date: Tue, 5 Mar 2002 21:00:15 +0800
It seems that you need this:
extern "C"
{
#include "lua.h"
#include "lualib.h"
}
.paul.
On Tue, Mar 05, 2002 at 01:50:57PM +0100, brian knudsen wrote:
> I've been looking for barebone host apps for implementing LUA using Visual C++, but cant find any at the moment, can anyone help me ?
>
> I seem todo something wrong, as i get linking errors (undefined reference to lua functions) ..
>
> I have added "LibLua.lib" + "LibLuaLib.lib" to my list of objects to link (these are precompiled binaries for static linked lua)
>
> my simple test :
> int main()
> {
> char line[100];
>
> lua_State *s=lua_open(1024);
> lua_dostring(s, line);
>
> return 0;
> }
>
> error:
>
> linking...
> TestWithScript.obj : error LNK2001: unresolved external symbol "int __cdecl lua_dostring(struct lua_State *,char const *)" (?lua_dostring@@YAHPAUlua_State@@PBD@Z)
> TestWithScript.obj : error LNK2001: unresolved external symbol "struct lua_State * __cdecl lua_open(int)" (?lua_open@@YAPAUlua_State@@H@Z)
>
>
>
> Does anyone have a clue what im doing wrong ? I would be gratefull if you would send a barebone LUA app with static linked libraries, but suggestions are very welcome .. anything to get this fine languaging working in my apps!!!
>
>
> best regards
>
> Brian Knudsen