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I'm sure this has been asked and answered many times, but I could not locate a clear answer in the message archives.
 
Can I use lua as an ebedded scripting language in my c++ code, such that my lua scripts have access to my c++ objects, and can call member functions, etc?
 
I want to control the game objects, created in the main c++ code, through the script, but don't know if pointers to objects can be accessed within lua.