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- Subject: Re: Lua in C++
- From: Daniel Silverstone <dsilvers@...>
- Date: Tue, 16 Apr 2002 15:10:57 +0100
On Tue, Apr 16, 2002 at 03:46:41PM +0200, cougar@centrum.cz wrote:
> no reference to the original object. Is there some easy way of
> storing my custom pointer within the lua_state or is there some
> other solution to this problem?
One possibility is to use a userdata to store a pointer to your C++ class
instance, and then ensure that the userdata is passed to each of those
static functions (by using closures -- look at push_cclosure in your manual)
> I'm sorry if this is a stupid question. I'm a lua newbie.
We all were newbies once :)
D.
--
Daniel Silverstone http://www.digital-scurf.org/
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