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On Sat, 2002-06-08 at 22:56, John Belmonte wrote:
> Sean Middleditch wrote:
> > The fact that enough game companies don't find languages like Lua useful
> > says that there is something Lua is missing that it shouldn't be.  All
> > that I can really think of tho is a) *real* multi-tasking,
> 
> nope
> 
> > and b) a more newbie-friendly syntax.
> 
> you must be joking?

No.  Game modders generalyl aren't coding newbies - they're newbies to
the language itself tho.  A syntax more similar to what they may have
picked up in gaming books, other game moding, or school (which is almost
always C/C++/Java), is more "newbie-friendly" in this case.

> 
> In my case Lua finds itself only being used for configuration, and only 
> in the one-third of the game I coded.  The reason we don't use it in the 
> main loop is lack of a gc suitable for real-time apps.  The reason the 
> other programmers don't use it is a little stubbornness mixed with lack 
> of Japanese documentation :-).  The Lua manual is short but essential 
> reading nonetheless!
> 
> -John
> 
> 
> 
> -- 
> OpenPGP encrypted mail welcome.
>