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Well, I think there is a little bit more (or actually, less :) to that.

What we're about to offer with LuaCheia is a highly modularized approach, where each module can be presented as either:
	a) external (dynamic) library (.dll/.so)
	b) external lua code base (.lua/.luc)
	c) internal (statically linked) library (.a/.lib)

The applications using these libraries will not (need to) know where and how they are linked. This allows e.g. to do prototyping in Lua, then optimize parts of the library in C.

Also, I think our target group is more in the world of embedded programming / engineering than in the 'Unix & Internet gluing' where Perl and Python have traditionally been strong. I don't think we're even out there to compete with them - there's no need.

-ak


Bilyk, Alex kirjoittaa keskiviikkona, 26. helmikuuta 2003, kello 22:55:



-----Original Message-----
From: RLake@oxfam.org.uk [mailto:RLake@oxfam.org.uk]
Sent: Wednesday, February 26, 2003 12:35 PM
To: Multiple recipients of list
Subject: RE: LuaCheia Mailing List Summary



I guess the bottom line question is this.
Is there anything I can't do in Perl or Python today
that I would be able to do with LuaCheia eventually?

Answer 1: No, all three languages are Turing complete
Answer 2: Yes, write programs in Lua
:)
Funny indeed :)