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> > Unless, of course, the Lua authors consider using the 
> HeapAlloc memory
> > functions when compiled for Windows.
> 
> You can change that from the "outside" (in your project settings),
> defining the macros l_realloc/l_free.

I am not sure of that would work for me or not.  I found that I actually had to modify the luaM_realloc like so: