Hello there,
I noticed, that Lua has some kind of debugging feature which seems to even allow remote debugging. With Lua Plus, a remote debugger is bundled with the rest of the software. But frankly speaking, I didn't understand how to use it.
For example:
I use Lua as an embedded scripting facility in a game. Well ... who doesn't? But how can I debug my scripts now? Is there any possibility to debug the scripts at runtime pretty much the same way, I debug the rest of my common c++ code?
And if so (or if not and there are other possibilities), can anyone explain it in detail, maybe with an example?
I am looking forward to my very first post to this ml,
regards,
Chris Jacob