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- Subject: Re: Re[2]: why no "continue" statement for loops?
- From: "Dylan Cuthbert" <dylan@...>
- Date: Mon, 23 Jun 2003 19:35:24 +0900
I second this break <n> continue <n> syntax. I've used it in a script
language before (can't remember which one, maybe one of my self-rolled ones)
and it was really useful and easy to use by *non-programmers* (ie. game
designers/scriptwriters). Non-programmers have a hard time creating
tiresome "done" and "I've broken" variables (and once this kind of
repetitive tiring-to-write code starts occurring often, mistypes and the
like can cause nasty bugs and take time to find).
So please, someone put it in the main lua source so I don't have to keep
patching it.
Regards
---------------------------------
Q-Games, Dylan Cuthbert.
http://www.q-games.com