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On Sun,  3 Aug 2003 12:00:10 -0300 (BRT)
lua-request@bazar2.conectiva.com.br wrote:

> >> Loading the scripts should be faster. Have you measure just that?
> >
> >Yes loading them is faster than loading bytecode, which I find a bit
> >strange since bytecode doesnt need to be parsed.
> 
> So do I. I meant, loading bytecode should be faster. Are you cross-compiling?
> I mean, is it bytecode compiled in a machine with different endianness?

Nope compiled on the very same machine.
The game when it starts checks if bytecode exists/is out of date and compile if needed.