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- Subject: Re: [Lua4] Bytecode vs Source
- From: Dark God <darkgod@...>
- Date: Sun, 3 Aug 2003 21:18:01 +0200
On Sun, 3 Aug 2003 12:00:10 -0300 (BRT)
lua-request@bazar2.conectiva.com.br wrote:
> >> Loading the scripts should be faster. Have you measure just that?
> >
> >Yes loading them is faster than loading bytecode, which I find a bit
> >strange since bytecode doesnt need to be parsed.
>
> So do I. I meant, loading bytecode should be faster. Are you cross-compiling?
> I mean, is it bytecode compiled in a machine with different endianness?
Nope compiled on the very same machine.
The game when it starts checks if bytecode exists/is out of date and compile if needed.