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- Subject: stage management in games
- From: "ted" <orangeted@...>
- Date: Sat, 9 Aug 2003 23:47:32 +0100
I would like to be able to write a script for my game to stage manage the
characters. Something like:
ogre = monster("Eric")
ogre:WalkTo(30, 40)
ogre:Say("HelloWorld")
The trouble is, with something like this the rest of my game will pause
until Eric's said his line. Is there a way each agent can call a script like
this, which will do a frame's worth of logic and then hand back control so
that everything else in the game can be updated too?
thanks for any help with this.