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- Subject: RE : Interaction between Lua / C++
- From: "Jacky Buyck" <jacky.buyck@...>
- Date: Fri, 15 Aug 2003 13:01:35 +0200
This is just what I'm looking now. I've some difficulties but I'll try
to play with it.
In fact I want to have the vision of people that use Lua for long ot the
vision of people that have already make implement something with this
kind of consideration.
-----Message d'origine-----
De : lua-bounces@bazar2.conectiva.com.br
[mailto:lua-bounces@bazar2.conectiva.com.br] De la part de Daniel Wallin
Envoyé : vendredi 15 août 2003 12:44
À : Lua list
Objet : Re: Interaction between Lua / C++
At 12:27 2003-08-15, Jacky Buyck wrote:
>Hi all.
> I profit of the fact that a therat regarding C+ and Lua have
>been recently posted to open another one not totally similar but really
>close in my opinion.
>
> In fact something disturb me when I look that we integrat
>directly Lua C API elements in our C++ classes. We see the integration
>of lua_State directly in our classes definition. Is disturb me because
>it turn our classes dependant of the Lua system so all our dev will be
>dependant of it. Of course I know that, during the analyse of the
>development choice must be made and once they've been made
>implementation follow.
>
> But is there a way to associate Lua system to a classe without
>directly integrate Lua functions in our classes definition ?
> Is there a way to define an "Interface" classe that take Lua
>fonctionnality and will be responsible of method to export ?
>
>Any ideas or advices on this ?
Have you looked at luabind? (http://luabind.sf.net)
---
Daniel Wallin