[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: RE: inline conditional assignment possible?
- From: "Nick Trout" <nick@...>
- Date: Wed, 19 Nov 2003 21:50:27 -0800
An obvious way that springs to mind is:
function set(a,b) a=b return b end
if set(s, project:FindSprite("Title")) ~= nil then
print("we have a title")
end
Just out of interest the ~= nil is redundant. The following does the
same:
s = project:FindSprite("Title")
if s then
print("we have a title")
end
You might also try:
> s = true and print("hello")
hello
> s = nil and print("hello")
i.e.
s = project:FindSprite("Title") and print("we have a title")
http://lua-users.org/wiki/ExpressionsTutorial
-----Original Message-----
From: Ando Sonenblick [mailto:ando@spritec.com]
Sent: Wednesday, November 19, 2003 12:40 PM
To: Lua list
Subject: inline conditional assignment possible?
Hi gang,
I'm trying to assign a varible in an if statement and have its resulting
value be evaluated for the if. For example:
Normal way:
s = project:FindSprite("Title")
if s ~= nil then
print("we have a title")
end
New desired way:
if (s = project:FindSprite("Title")) ~= nil then
print("we have a title")
end
But lua always complains and I've tried all sorts of syntactical
variations. Is what I'm trying to do possible?
thx,
ando