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Jack Thomas Wrensch wrote:
I'm using Lua for game scripting. I'd like to have the script call a command, pause execution until it is finished, then resume at the next statement. For example for an NPC: PickupWeapon() EquipWeapon() MoveTo(40,40) GuardLocation() Obviously I don't want it equipping a weapon before it has picked it up.From studying the documentation I think coroutines and threads are whatI should be looking into, but I wanted to ask before I head done a possibly wrong approach.There's been a lot of discussion on-and-off on this subject, and there are several approaches using coroutines that work fairly well. One that I played with a little bit was a simple scheduler written in Lua that can do some of this. Check: http://lua-users.org/wiki/SituationScheduler Having said that I should warn you that I am NOT a game developer. I wrote this as a way of scripting simulations. I *think* it will work well for games. - Tom