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>We just ran into a problem where Lua code compiled and dumped on the PC
>will not run when loaded onto a Lua VM on the PS2. When the raw lua text
>is loaded, it works in both cases. Any idea why this is? Or how to fix
>it?

Probably a mismatch in the size of ints in both platforms. You should have
received a clear message about this. If not, post more details.

Cross-compiling has been discussed before here in the list, and some simple
solutions proposed. Search the archive or contact me offline.
--lhf