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- Subject: Re: tolua object/field identity problem
- From: Ariel Manzur <listas@...>
- Date: Wed, 28 Jan 2004 14:30:32 -0300
At 12:56 AM 1/28/2004, you wrote:
On Jan 27, 2004, at 10:48 PM, Ariel Manzur wrote:
It's a known bug.. the easiest workaround right now is to move any
non-userdata (like a number or a string), or any private member to the
beginning of the class.. As long as it's not exposed (or not userdata),
it won't be able to break your object..
The fix will probably come in the next version; we're still considering
options.
Alas, I can't really modify the class, without breaking a lot of
things. I don't know what CVS comment I'd put in---"added unused dummy
variable to make pet scripting project work" doesn't sound all that
professional.
Is there any way I could write a "fake method" that would work? I've done
similar things with SWIG, but I only see an option for inline Lua code in
the tolua++ docs, not inline C or C++.
I'm not sure what you mean.. Maybe you can add a fake method that returns
the object by value on the pkg, and use a macro to convert it to the field
you want, like
#define get_field() field
I'm not sure if you can put () on a macro like that though. There is also a
way to turn a custon type (eg, a string) into a basic lua value.. You
wouldn't have to recompile, it can be done using the -L option with
tolua++; search for 'cppstring' on doit.lua and tolua++.h (sorry, it's not
documented; I could go into more detail if you like).
bye..
Ariel.
Ariel.
http://Anime.com.ar
snm