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- Subject: RE: Calling a chunk by file name
- From: "Kevin Baca" <lualist@...>
- Date: Thu, 5 Feb 2004 08:43:16 -0800
This is untested code:
----- code -----
local chunkCache = {}
function callChunk( name )
local chunk = chunkCache[ name ]
if( not chunk ) then
local msg
chunk, msg = loadfile( name )
if( msg ) then error( msg ) end
chunkCache[ name ] = chunk
end
local success
success, msg = pcall( chunk )
if( not success ) then error( msg ) end
end
----- end code -----
> -----Original Message-----
> From: lua-bounces@bazar2.conectiva.com.br
> [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Jose Marin
> Sent: Thursday, February 05, 2004 4:34 AM
> To: Lua list
> Subject: Calling a chunk by file name
>
>
> Hello.
>
> How do I call a compiled chunk by the original file
> name?
>
> For example, I have the files:
>
> Enemy1.lua
> some code..
>
>
> Enemy2.lua
> some code..
>
>
> etc...
>
>
> I compile the files:
>
> luac -o enemies.dat Enemy1.lua Enemy2.lua ...
>
> Then, in C or Lua code, I would like to call the code
> in some archive, for example, Enemy1.lua.
>
> I wouldn't like to create a function for each enemy,
> like this:
>
> function Enemy1()
> some code..
> end
>
>
> function Enemy2()
> some code..
> end
>
>
> then call Enemy1().
>
>
>
>
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