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- Subject: Lua FLTK ?
- From: Juergen Fuhrmann <fuhrmann@...>
- Date: Mon, 01 Mar 2004 12:35:33 +0100 (CET)
> The problem is when to start running the GUI event loop, especially if
> you want to keep your original console interactive...
>
> Quoting the Lua FLTK manual:
>
[...]
Hi, Jay,
do you have any plans for FLTK & Lua 5 ? We made a definitive
decision now to use FLTK for GUI, regardless if Lua5 FLTK will be
available or not. I coded FLTK stuff in C++ (UI for OpenGL viewer
widget), and it is _good_ . Unfortunately, I see no resources for
hacking LuaFLTK5 by myself. If our project goes on we might try to
hire someone, but this is only a vague idea for the time being.
I tried wxWindows, I find it much to huge, and it did not work
properly on Tru64 alpha. I tried Java and died on finding out how to
tell it to use the right visual for doing OpenGL in a native canvas...
I had a coarse i look at IUP as well, but it seemed to me less mature
than e.g. Lua itself or FLTK. Further, in IUP, OpenGL is "maintained
by third-party individuals", and with FLTK, I like very much that it
is in the core distro.
Juergen