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- Subject: Re: Lua shared between processes
- From: benjamin sunshine-hill <bsunshin@...>
- Date: Sat, 13 Mar 2004 18:20:45 -0800
It's fairly simple to modify lua to use allocation routines other than
malloc/free; just supply a function to allocate memory in the shared region,
and you should be fine.
Ben
----- Original Message -----
From: George Sealy <george@arl.co.nz>
Date: Saturday, March 13, 2004 5:21 pm
Subject: Lua shared between processes
> Hi all,
>
> I've been experimenting with Lua for work, and have found it to be just
> the tool I was looking for. However, I have a problem that I was hoping
> someone may be able to help me with.
>
> I need to have multiple processes running on a single machine (Win32),
> all with access to a single instance of a "world state", which I want to
> describe with Lua. My initial solution was to use shared memory in a
> dll, which would allow all processes to access the single set of data.
> However, when I use lua_open to create a new state, I can't see a way to
> make that pointer be in shared memory... Initially I thought I could
> create a copy of the Lua state variable, but that'll fall over
> internally whenever Lua needs more memory.
>
> The only other option I can think of is some form of communication
> between processes, such as TCP/IP or memory mapping, but the world state
> needs to be accessed many (hundreds or even thousands of) times a
> second, so performance is an issue.
>
> If anyone has any advice, I'd really appreciate it. I'd rather avoid
> rewriting the entire language's memory allocation if I can help it!
>
> Thanks,
>
> George Sealy
>
> --
> George Sealy, PhD email : george@arl.co.nz
> Software Developer / Architect phone : +64 3 477 2995
> Animation Research Ltd
>
>