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Actually, LuaPlus existed as a product called LuaState (which dates back to
the early Lua 3 days) long before it ever was used at Microsoft for some
Xbox titles.  I've heard of several companies who made ports of it to Linux,
but none were able to submit the patches back to me.  LuaPlus is pretty
portable in its current state, as I know it has been moved between Visual
C++ 6 through Visual C++ 2003 and also on modern GCC compilers.  One day,
I'm going to have to install Linux to make the final port there, but in the
meantime, I'd help anyone who wanted to do it (even if they couldn't submit
the patch back).

Josh 

> -----Original Message-----
> From: lua-bounces@bazar2.conectiva.com.br 
> [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Asko Kauppi
> Sent: Monday, May 24, 2004 6:47 AM
> To: Lua list
> Subject: LuaPlus & Linux
> 
> 
> AFIK, LuaPlus background leads to Microsoft, so a Linux port 
> (by the same persons) is perhaps unlikely.
> 
> I've looked at it briefly, and considering it for inclusion 
> in LuaX (eventually). Mostly, because of the nice remote 
> debugging feature.  
> However, that is a major thing to do and not in the short term plans.
> 
> -ak
> 
> 
> 19.5.2004 kello 12:53, Serge Semashko kirjoitti:
> 
> >  Hello,
> >
> > Does anybody use LuaPlus on Linux? It looks like a very interesting
> > C++ API for Lua but I gave up my attempts to build it for Linux.
> >
> > Also, is it stable enough? Was it ever used in any real projects?
> >
> >
> 
>