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- Subject: RE: Multiple Questions
- From: "Dan East" <dan@...>
- Date: Sun, 13 Jun 2004 17:18:42 -0400
I just noticed in the Lua Wiki that there is a patch to allow function
definitions of this type within a table. An excerpt from
http://lua-users.org/wiki/LuaPowerPatches :
Enhanced table constructors
The record part of table constructors (field=value) is modified so that
function statements are allowed and the comma is optional now. So this
becomes valid:
x = {
function foo() end
function bar() end
c=1
d=2
}
and is the same as:
x = {
foo=function() end,
bar=function() end,
c=1,
d=2,
}
Dan East
-----Original Message-----
From: lua-bounces@bazar2.conectiva.com.br
[mailto:lua-bounces@bazar2.conectiva.com.br]On Behalf Of Dan East
Sent: Friday, June 11, 2004 12:48 PM
To: Lua list
Subject: Multiple Questions
Hi. I have a few small questions.
1) Why is only one function declaration syntax supported in tables? This
works:
MyClass = {
MyFunc = function() end;
}
This does not:
MyClass = {
function MyFunc() end;
}
2) In C it possible to determine the number of elements in a table without
iterating it.
3) My C function is called from LUA and passed a table. How can I find the
name of the table? lua_tostring returns nil. In LUA I have
"library.RegisterClass(MyClass)", in C I need the string "MyClass".
4) I could not find any forums discussing the API side of LUA (all were pure
scripting discussion). If there is a better place to pose rudimentary
questions of the sort I've been asking then please let me know. You guys
seem to be discussing some pretty hard core stuff and I hate to waste your
time.
Thanks!
Dan East