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- Subject: Re: Memory load
- From: Michael Roth <mroth@...>
- Date: Thu, 05 Aug 2004 10:58:14 +0200
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William Roper wrote:
| Theres no reason you have to encapsulate code in a function unless you
| want to call it more than once.
Sure, there are a lot of reasons to just do that!
They all share a common heading: "Good programming style"
Anyway, you could make your functions local, which is a Good Thing (tm).
Example:
~ local function all_enemies()
~ -- return an iterator function
~ -- over all enemies
~ end
~ local function is_enemy_hit(emeny)
~ -- do some geometric calculations
~ -- to test for collision
~ end
~ local function explode_enemy(emeny)
~ -- initialize some timers and gfx library
~ -- to start a explosion animation
~ end
~ function some_event()
~ for enemy in all_enemies() do
~ if is_enemy_hit(enemy) then
~ explode_enemy(enemy)
~ end
~ end
~ end
If you don't like the buttom-up writing, you could easily switch to
top-down writing. Just declare your local functions first:
~ local all_enemies, is_enemy_hit, explode_enemy
~ function some_event()
~ ..
~ end
~ function all_enemies()
~ ..
~ end
~ function is_enemy_hit(enemy)
~ ..
~ end
~ function explode_enemy(enemy)
~ ..
~ end
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