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- Subject: Cacheing of function call resolutions
- From: Patrick Byrne <pbyrne@...>
- Date: Mon, 04 Oct 2004 10:30:38 +0100
Hello,
I am new to Lua, my company is looking into using it for our computer
games engine.
One of my tasks in initial evaluation is looking into optimising the
runtime parser, with regard to cacheing function table resolutions and
resolved data types.
Is there any existing literature on this area, and could someone kindly
point me to it if so?
Thanks
Patrick Byrne