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Would you like to elaborate on how this is achieved?


On Tue, 7 Dec 2004 00:19:30 +0200, Asko Kauppi <asko.kauppi@sci.fi> wrote:
> 
> You'll stone me for saying this, but..
> 
> If you're using LuaX, you skip this problem.  There the linkage system
> is different, and there's no lua.dll at all; modules link directly to
> the main core.  So, if it doesn't matter, you might consider that as an
> option.
> 
> http://luaforge.net/project/showfiles.php?group_id=21&release_id=111
> 
> -ak
> 
> 6.12.2004 kello 23:24, David Burgess kirjoitti:
> 
> 
> 
> >>  What can happen if I compile my application with lua statically
> >> linked, and
> >> load a lua module that is dynamically linked to lua.dll?
> >>
> >> Should (or must) both be linked the same way?
> >
> > "Must" is the answer.
> >
> 
>