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- Subject: Re: dynamic x static (win32)
- From: David Burgess <dburgess@...>
- Date: Tue, 7 Dec 2004 12:28:02 +1000
Would you like to elaborate on how this is achieved?
On Tue, 7 Dec 2004 00:19:30 +0200, Asko Kauppi <asko.kauppi@sci.fi> wrote:
>
> You'll stone me for saying this, but..
>
> If you're using LuaX, you skip this problem. There the linkage system
> is different, and there's no lua.dll at all; modules link directly to
> the main core. So, if it doesn't matter, you might consider that as an
> option.
>
> http://luaforge.net/project/showfiles.php?group_id=21&release_id=111
>
> -ak
>
> 6.12.2004 kello 23:24, David Burgess kirjoitti:
>
>
>
> >> What can happen if I compile my application with lua statically
> >> linked, and
> >> load a lua module that is dynamically linked to lua.dll?
> >>
> >> Should (or must) both be linked the same way?
> >
> > "Must" is the answer.
> >
>
>