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- Subject: Re: loadlib for Mac OS X
- From: Mike Pall <mikelu-0412@...>
- Date: Mon, 20 Dec 2004 17:52:51 +0100
Hi,
Adolf Mathias wrote:
> A general loadlib request: Lua 5.1 has an OS-independent wrapper for DL
> calls. Since I'm in the process of integrating Bruno Haible's av_call
> into 5.1, I would need the Lua dl functions split up into the dl access
> and the symbol lookup part.
Well, the current loadlib() stuff in Lua was never designed for anything
except loading a Lua extension. And ffcall has too many dependencies to
be merged into the Lua core in the standard distribution.
But 5.1-work3 already has a userdata object with a boxed handle to the
loaded library. It even has a metatable with a __gc call to support
unloading (only if you close the Lua universe, but not during runtime).
Adding an __index method would be quite easy.
There are some issues left:
- The library handle is only stored in the registry. It needs to be returned
to the user, too. Passing a nil symbol name for loadlib() is currently
illegal and could be used for this purpose. Or maybe the empty string?
- The resolved symbols need to get an appropriate type. Unless we want
to merge ffcall into the core the only reasonable choice is LIGHTUSERDATA.
- On Mac OS X you probably want to load both bundles and dylibs. I have
not verified this, but I guess I could do this 'automagically' with
the low-level _dylib_* API.
BTW: That would solve the bundle vs. dylib issue, too. You can use both
and you decide which to use when compiling the extension. :-)
I think this modification is very lightweight and would mainly reuse
existing code. One still needs the ffcall extension to make use of the
returned symbols, though.
Opinions?
Bye,
Mike