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So I'd say go with your own management... Ando Ando Sonenblick SpriTec Software ando@spritec.comCome learn about Sprite Studio: The paradigm-shifting 2D Multimedia Authoring Environment for creating...
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It's all at: http://www.spritec.com On Apr 13, 2005, at 1:26 PM, Jose Marin wrote:
Hi! I would like to know your oppinion on let Lua manage the memory of the game objects (meshes, textures, sounds, etc). I was using STL, but I think that Lua manages memory very well! So instead of create a custom objects manager, I'm thinking on let Lua do the job! What do you think about that? Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o discador agora! http://br.acesso.yahoo.com/