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- Subject: Re: Attach Lua script To C++ class!
- From: Antoine Chavasse <a.chavasse@...>
- Date: Thu, 21 Jul 2005 18:12:12 +0200
On 7/21/05, Richard Ranft <rranft@lvcablemodem.com> wrote:
> Sounds pretty similar, though the LuaManager class in the example manages
> the Lua state. It also spawns off child states off of the master state
> instead of using threads.
By threads, I was actually referring to the lua_newthread() api
function, which I guess is what you mean by child state, and not
native threads (it's for a nintendo DS game anyway :)