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- Subject: Re: Lua/C++ binding library showdown: who's the best?
- From: David Given <dg@...>
- Date: Mon, 24 Oct 2005 17:44:54 +0100
On Monday 24 October 2005 17:23, Chris Marrin wrote:
[...]
> Object* someFunction(double num);
[...]
> To make someFunction() visible to Lua, you add this to the
> initializeClass() method (which every class needs to implement):
>
> registerFunction("someFunction", someFunction);
How does it know what the parameters to someFunction() are? Other than that,
this sounds really rather good.
--
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