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- Subject: Re: [ANNOUNCE]: LuaSocket 2.0 (final) released
- From: PA <petite.abeille@...>
- Date: Thu, 24 Nov 2005 20:26:13 +0100
Hello,
On Nov 23, 2005, at 23:17, Diego Nehab wrote:
LuaSocket version 2.0 (final) is now available for download! It is
compatible with Lua 5.0 and has been tested on Windows XP, Linux, and
Mac OS X.
Thanks a lot for the update, I was eagerly awaiting for it :)
The build was a snap, so I just went ahead and replaced the previous
binary I was using (beta3).
Out-of-the-box, everything seems to work fine... except that
performances seem to degrade sharply over time. After a couple of
ApacheBench runs, the throughput of my Lua web server drops by over
50%.
Only the luasocket binary has changed. Replacing it with the previous
version brings things back to, er, "normal".
How does the "improved:tcp:send(data, i, j)" impacts existing code? Was
it not working the same way in beta3?
Here is my current "send" method:
local anIndex = 1
local aSize = 0
local aRemainder = 0
while true do
anIndex = anIndex + aRemainder
aSize, aStatus, aRemainder = self:socket():send(
aValue, anIndex )
http://dev.alt.textdrive.com/file/lu/SocketWriter.lua
I'm not quite sure what needs to be adjusted (if anything) to make it
work with the new, improved, tcp:send()...
Looking at etc/dispatch.lua, it seems that the send invocation looks
like this now:
first = (first or 1) - 1
local result, error
while true do
result, error, first = tcp:send(data, first+1, last)
Is that what needs to be changed?
I'm quite confused :/
Thanks for any clarifications :)
Cheers
--
PA, Onnay Equitursay
http://alt.textdrive.com/