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- Subject: Re: How do I check for errors returned from a C function?
- From: David Burgess <dburgess@...>
- Date: Sat, 31 Dec 2005 08:33:30 +1100
Have a look at the LuaSocket's use of socket.try.
On 12/31/05, Erik Cassel <erik@roblox.com> wrote:
>
>
> I suppose people have discussed the merits of adding try/catch/finally
> semantics to Lua...
>