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- Subject: chunk GC
- From: "nvleer" <nvleer@...>
- Date: Sat, 4 Feb 2006 22:32:46 -0500 (EST)
My app starts by running a script with lua_load and then lua_pcall. In response to c code events, the script transitions to other states and runs another script again through lua_load/lua_pcall. After quite a lot of transitions, I am worreid that I might be out of lua stack and memory.
I imagine that a chunk would be like any other lua object and get marked for garbage collection when it is no longer reachable. That seems a bit tricky or at least confusing. I would like each state's chunk and environment to go away after a state transition.
Thanks for any help on this.
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