Ok i answer now my question self
All what u must do is, push the count of arguments
and return
ur function with the count of pushed values to lua
stack
static int Puts (lua_State *lua) { int n = lua_gettop(lua); /* number of arguments */ lua_Number sum = 0; int i; for (i = 1; i <= n; i++)
{ printf("%s",lua_tostring(lua,
i)); } lua_pushstring (lua, "NEIN"); return 1;
<<<<<---------- RETURN COUNTS of pushed members MEN }
Thanks for read me
----- Original Message -----
Sent: Thursday, March 02, 2006 7:59
PM
Subject: this
Hi ! I must call my LuaObjects with an "this" statement but i can
call declared functions via lua_pushcclosure() unless this, now i will that
my static function
returns an value or
string, that works not
so how in
LuaObjectCallback what i must do , so my MyPrint returns a value to
Luascript? very thanks for read me ! Karsten Schulz Berlin
In my C++ i declare
an static function --------------------------------------------- static int MyPrint(lua_State
*lua) { printf("%s",lua_tostring(lua, 1)); //->dont work so->
lua_pushstring (lua, "AnswerText"); return 0; }
//and
declare the function lua_pushcclosure (m_pState, MyPrint, 0); lua_setglobal (m_pState,
"MyPrint"); ---------------------------------------------
In my Lua, i call the
function ---------------------------------------------- v
= trace ("start\r\n") print("MyPrint return:",v); --------------------------------------------- No
return value i can
get
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