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- Subject: RE: Lua shared between processes
- From: jdarling@...
- Date: Mon, 20 Mar 2006 09:28:05 -0700
I started looking into this myself, but didn't have time to learn
everything that I needed to know about C memory management. You could
use a basic spinlock mech in the memory manager that you provide to
aliviate some of the problem (at least then the variables could be
modified by either process w/o problems) but this will add a minor bit
of overhead. In theory it shouldn't be hard to implement, but it takes
someone with alot of knowledge of C and of C memory managers. After a
few of my projects drop off, I plan on going back and taking a better
look at the ability to pull this off.
- Jeremy
"Help I suffer from the oxymoron Corporate Security."
> -------- Original Message --------
> Subject: Re: Lua shared between processes
> From: Rob Shaw <rob@haptek.com>
> Date: Mon, March 20, 2006 10:14 am
> To: Lua list <lua@bazar2.conectiva.com.br>
>
> Hi,
>
> I found this thread in the archives, and decided to try having two
> processes
> look at the same lua state, as we use shared memory, and this might be
> useful.
>
> The good news is, I got it to work. In the thread was mentioned a
> malloc
> written by Doug Lea, which since version 2.8 has an "mspace" option,
> allowing you to specify where the mallocs are going to be, for example,
> in shared memory. So one invocation of the lua interpreter in one
> window
> sets up the lua world in shared memory, and a second lua in another
> window just picks up the pointers in the shared memory. You can type
> away
> in one window in one process, and pick up where you left off in the
> other
> window in another process.
>
> The bad news is, it's useless, at least for what we want to do. As
> long as you
> do one thing at a time, everything is fine, but if two processes do
> something
> at the same time, crashes result. I should have thought of this, but
> if there is
> just one stack, and two computations trying to use it simultaneously,
> of course
> there are going to be problems.
>
> I guess what we want is to have the lua variables, tables, etc. in
> shared memory,
> but somehow have the lua virtual machines running separately. My
> knowledge
> of lua internals is still pretty minimal, so I don't know if this is
> even possible.
>
> We have other ways to do the job, just using c helper functions to
> access the
> stuff in shared memory, that work just fine. But I'm curious to know
> whether
> multiple luas working on the same data is a viable concept.
>
> Thanks!
>
> rob
>
>
> ----- Original Message -----
> From: George Sealy <george@arl.co.nz>
> Date: Saturday, March 13, 2004 5:21 pm
> Subject: Lua shared between processes
>
> > Hi all,
> >
> > I've been experimenting with Lua for work, and have found it to be
> just
> > the tool I was looking for. However, I have a problem that I was
> hoping
> > someone may be able to help me with.
> >
> > I need to have multiple processes running on a single machine
> (Win32),
> > all with access to a single instance of a "world state", which I
> want to
> > describe with Lua. My initial solution was to use shared memory in a
> > dll, which would allow all processes to access the single set of
> data.
> > However, when I use lua_open to create a new state, I can't see a
> way to
> > make that pointer be in shared memory... Initially I thought I could
> > create a copy of the Lua state variable, but that'll fall over
> > internally whenever Lua needs more memory.
> >
> > The only other option I can think of is some form of communication
> > between processes, such as TCP/IP or memory mapping, but the world
> state
> > needs to be accessed many (hundreds or even thousands of) times a
> > second, so performance is an issue.
> >
> > If anyone has any advice, I'd really appreciate it. I'd rather avoid
> > rewriting the entire language's memory allocation if I can help it!
> >
> > Thanks,
> >
> > George Sealy
> >
> > --
> > George Sealy, PhD email : george@arl.co.nz
> > Software Developer / Architect phone : +64 3 477 2995
> > Animation Research Ltd
> >