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- Subject: Crash in luaM_realloc_()
- From: "Alexander Gladysh" <agladysh@...>
- Date: Wed, 14 Jun 2006 18:10:42 +0400
Hi all!
I'm trying to move to Lua 5.1.1 from Lua 5.0.2.
While porting, I experience crash in luaM_realloc_() call inside
garbage collection inside lua_close() call.
block = (*g->frealloc)(g->ud, block, osize, nsize);
Debugger shows that g->ud is NULL. Can anyone give me any hints on how
to debug such crashes in Lua?
More information follows.
--
Thanks in advance,
Alexander.
=========
Output window text:
----------------------------
HEAP[GameTI-d.exe]: Invalid Address specified to RtlValidateHeap(
003D0000, 1014F9E8 )
Windows has triggered a breakpoint in GameTI-d.exe.
This may be due to a corruption of the heap, and indicates a bug in
GameTI-d.exe or any of the DLLs it has loaded.
Call stack:
---------------
ntdll.dll!_DbgBreakPoint@0()
ntdll.dll!_RtlpBreakPointHeap@4() + 0x28 bytes
ntdll.dll!_RtlpValidateHeapEntry@12() + 0x113 bytes
ntdll.dll!_RtlValidateHeap@12() + 0xe0 bytes
kernel32.dll!_HeapValidate@12() + 0x14 bytes
msvcr80d.dll!_CrtIsValidHeapPointer(const void *
pUserData=0x1014fa08) Line 1963 C++
msvcr80d.dll!_free_dbg_nolock(void * pUserData=0x1014fa08, int
nBlockUse=1) Line 1252 + 0x9 bytes C++
msvcr80d.dll!_free_dbg(void * pUserData=0x1014fa08, int nBlockUse=1)
Line 1194 + 0xd bytes C++
msvcr80d.dll!free(void * pUserData=0x1014fa08) Line 1152 + 0xb bytes C++
GameTI-d.exe!l_alloc(void * ud=0x00000000, void * ptr=0x1014fa08,
unsigned int osize=32, unsigned int nsize=0) Line 632 + 0xc bytes C
GameTI-d.exe!luaM_realloc_(lua_State * L=0x01e58a68, void *
block=0x1014fa08, unsigned int osize=32, unsigned int nsize=0) Line
79 + 0x1d bytes C
GameTI-d.exe!luaH_free(lua_State * L=0x01e58a68, Table *
t=0x020b7028) Line 376 + 0x24 bytes C
GameTI-d.exe!freeobj(lua_State * L=0x01e58a68, GCObject *
o=0x020b7028) Line 383 + 0xd bytes C
GameTI-d.exe!sweeplist(lua_State * L=0x01e58a68, GCObject * *
p=0x01e58afc, unsigned int count=4294967149) Line 424 + 0xd bytes C
GameTI-d.exe!luaC_freeall(lua_State * L=0x01e58a68) Line 487 + 0x12 bytes C
GameTI-d.exe!close_state(lua_State * L=0x01e58a68) Line 108 + 0x9 bytes C
GameTI-d.exe!lua_close(lua_State * L=0x01e58a68) Line 212 + 0x9 bytes C