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On 23 Jun 2006, at 11:03, Research wrote:
Hi,I need to know how to properly destroy my lua code when it's no longer needed in my game engine.If I have: function f29d8() -- some code end foo = f29d8 fooTable = t29d8 t29d8.scriptFunction = f29d8Is setting f29d8 = nil and t29d8 = nil good enough to cause foo and fooTable to be garbage collected if I call lua_setgcthreshold(L, 0)?
No.
Or do I need to explicitly set each reference to nil too?
Yes. drj