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Hi,

 

Yes, that’s the way the debugger works and that is the whole point of VSLua Embedded Debugger. You essentially create your Lua VM instance and then attach it to VSLua debugger. That is the only way to run scripts using your VM instance in which you might have registered functions and/or classes and other data types with Lua VM.

Have a look at the samples in the samples directory. They are simple yet very effective in showing how VSLua embedded debugging works.

There is also a standalone debugger in which case the Lua VM instance is created by VSLua. That is meant for standalone scripts and can be invoked directly from Visual Studio menu. All is documented in the documentation.

Feel free to ask any more questions. Lua list might not be the appropriate place so please email queries/bugs/problems to support.vslua@itrango.com. We will also be creating a VSLua forum shortly to address community problems.

 

Regards,

Zulfiqar Inayat Malik.

Lead Developer, VSLua.

 


From: lua-bounces@bazar2.conectiva.com.br [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Paul Carter
Sent: Monday, August 28, 2006 7:01 PM
To: 'Lua list'
Subject: RE: VSLua: Official 1.0 Release

 

Does VSLua allow me to create instances of my own Lua VM machines, and then debug them using your product?

 

I am a little confused as to how this debugger actually works.

 

From my experience with LUA I have discovered that certain debuggers like to host the VM themselves, whilst other debuggers allow what they call ‘remote debugging’ in which case the debugger makes a tcp/ip connection to the LUA VM and debugs in this manner.

 

What solutions does VSLua offer?

 


From: lua-bounces@bazar2.conectiva.com.br [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Zulfiqar Malik
Sent: 28 August 2006 14:46
To: LUA_Mail_List
Subject: VSLua: Official 1.0 Release

 

Hi,

 

After more than three months of thorough testing, VSLua has finally been released.

 

Please visit:

http://www.itrango.com/vslua/index.html

 

We promised “Standard Licenses” to first 25 users with valuable feedback. We have short-listed the candidates and they will receive their Standard License keys before 1st September, 2006. We thank them for their valuable feedback and patience.

 

We also thank the community for providing valuable support which enabled us to make VSLua the product it is today.

 

Note: VSLua currently does not officially support Lua v5.1.1. Although it can be used without any problems as a custom dll (see documentation on using custom Lua dll with VSLua).

 

--

Regards,

Zulfiqar Inayat Malik.

Senior Software Engineer,

Trango Interactive.

 


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