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Hi, Yes, that’s the way the debugger
works and that is the whole point of VSLua Embedded Debugger. You essentially
create your Lua VM instance and then attach it to VSLua debugger. That is the
only way to run scripts using your VM instance in which you might have
registered functions and/or classes and other data types with Lua VM. Have a look at the samples in the samples
directory. They are simple yet very effective in showing how VSLua embedded debugging
works. There is also a standalone debugger in
which case the Lua VM instance is created by VSLua. That is meant for
standalone scripts and can be invoked directly from Visual Studio menu. All is
documented in the documentation. Feel free to ask any more questions. Lua list
might not be the appropriate place so please email queries/bugs/problems to support.vslua@itrango.com. We will
also be creating a VSLua forum shortly to address community problems. Regards, Zulfiqar Inayat Malik. Lead Developer, VSLua. From:
lua-bounces@bazar2.conectiva.com.br
[mailto:lua-bounces@bazar2.conectiva.com.br] On
Behalf Of Paul Carter Does VSLua
allow me to create instances of my own Lua VM machines, and then debug them
using your product? I am a little
confused as to how this debugger actually works. From my
experience with LUA I have discovered that certain debuggers like to host the
VM themselves, whilst other debuggers allow what they call ‘remote
debugging’ in which case the debugger makes a tcp/ip connection to the
LUA VM and debugs in this manner. What solutions
does VSLua offer? From:
lua-bounces@bazar2.conectiva.com.br
[mailto:lua-bounces@bazar2.conectiva.com.br] On
Behalf Of Zulfiqar Malik Hi, After more than three months of
thorough testing, VSLua has finally been released. Please visit: http://www.itrango.com/vslua/index.html We promised “Standard
Licenses” to first 25 users with valuable feedback. We have short-listed
the candidates and they will receive their Standard License keys before 1st
September, 2006. We thank them for their valuable feedback and patience. We also thank the community for
providing valuable support which enabled us to make VSLua the product it is
today. Note: VSLua currently does not
officially support Lua v5.1.1. Although it can be used without any problems as
a custom dll (see documentation on using custom Lua dll with VSLua). -- Regards, Zulfiqar Inayat Malik. Senior Software Engineer, Trango Interactive. -- -- |