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It will certainly work if you link your application with the same Lua DLL as LuaInterface. It may also work if your application links with the DLL, multithreaded, non-debug, version of the VS6 runtime. -- Fabio On 11/1/06, Alexey Malyshev <malma@kaluga.net> wrote:
JJ> Alexey Malyshev wrote: >> Hi! >> >> I have an application with embedded LUA engine. Is it possible to use >> LuaInterface in embedded scripts, or i have to build standalone lua.dll >> and share it with LuaInterface and my application ? >> Oh, pardon me, I forget to notice that my application is Win32 VS6\C++...