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- Subject: local keyword in the global scope, and other things.
- From: "Simon Wittber" <simonwittber@...>
- Date: Wed, 8 Nov 2006 10:21:55 +0800
Hello Lua people,
I'm examining lua for the purposes of using it in small casual game projects.
I've been using python+pygame for a long time, but it's lack of real
multithreading has made me consider alternatives, esp. as multi-core
machines are becoming more common. This is what brings me to Lua. From
what I can see, Lua is one of the few languages to provide real
pre-emptive threading.
I have a few questions :-)
Is there a good, simple example of writing and building a C module for
use in Lua?
Is there a facility which lets Lua programs dynamically load arbitrary
shared C modules?
What is the purpose of using the local keyword in the global scope?
Would I still be considered sane if I implemented a scene graph
library in Lua? :-)
-Sw.