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- Subject: RE: local keyword in the global scope, and other things.
- From: "Jerome Vuarand" <jerome.vuarand@...>
- Date: Wed, 8 Nov 2006 10:29:27 -0500
Thomas Harning Jr. wrote:
> Well.. if you want to call functions with the int
> fn(lua_State*) signature... I think what he means is calling
> into other libraries, such as opengl/openal/sdl/etc...
In the following example, bar is faster than foo.
/******/
__declspec(dllimport) void glVertex2f(GLfloat x, GLfloat y);
void foo()
{
glVertex2f(33.f, 47.f);
}
typedef void (*PFN_GL_VERTEX2F)(GLfloat x, GLfloat y);
static PFN_GL_VERTEX2F pfn_glVertex2f = NULL;
void init()
{
HMODULE lib = LoadLibrary("opengl32");
if (lib)
pfn_glVertex2f = GetprocAddress(lib, "glVertex2f");
}
void bar()
{
if (pfn_glVertex2f)
(*pfn_glVertex2f)(33.f, 47.f);
else
/* Whatever error handling you use */ exit(1);
}
/******/